![]() After making any changes, i chose "Save" and saved the file as a. After the import was complete, I deleted all the type "0x73E93EEB" _xml files with a instance of "0x0000000000000000", as these manifest files appear to be leftovers from the sims3pack versions of the file and don't seem to be required by the game, but will be a main source of conflicts.ħ. package files in the import dialogue box.Ħ. dbc" option, then you have the wrong version of s3pe.ĥ. From the "resource" menu of s3pe and chose "import as. package archives (for me it was 5 total - body, clothing, objects, patterns, world.)Ĥ. package files into categories that suited my method of organisation, and this is what I used for basis of creating separate. The performance increase is simply from merging, not from file type.Ģ. dbc archives, as they are essentially the same type of file. package archives will have the same effect as. The benefits are better performance, less files to manage, and the ability to learn the way mods work and discover problems or conflicts with mods you were otherwise unaware of.Īs pointed out below in several posts, large single. package can take some time to complete, the difficulty of correctly merging different types of mods (including broken mods) and there is no way to uninstall one specific mod from the archive, and one is forced to re-merge the mods if they wish to make any updates or changes. The only drawbacks with this system that I have come across are are that merging large amounts of. ![]() sims3pack and then repacking it into a custom merged. It is also possible to add new store content this way, by first unpacking the. package files, I've doubled my frame rate and halved my loading time for game start-up and entering CAS/Build/Buy. ![]() Overall, upon initial tests, by decreasing 691 custom content. Support for the mod merge feature of s3pe is now located here. ![]()
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